Aladdin Cheats Game Genie

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Nes Game Genie Cheat Codes

Aladdin

Also known as: Aladdin II, Aladdin III,
Aladdin Special, Popeye II: Travels in Persia
Developer: Hummer Team
Publisher: JY Company
Platform: Unlicensed NES
Released internationally: 1995

This game has hidden developer credits.
This game has unused graphics.
This game has revisional differences.

Disney’s Aladdin – Action Replay Codes US The following are known Action Replay Codes for Disney’s Aladdin on Nintendo Game Boy Color (GBC).

To do:
The game has unused bonus round graphics.

Enter these codes at the password screen A=Aladdin G=Genie J=Jafar M=Monkey P=Princess Jasmine S=Sultan A M P S Level 2 G S J M Level 3 M A P A Level 4. Disney’s Aladdin – Game Genie Codes The following are known Game Genie Codes for Disney’s Aladdin on SEGA Genesis. Start With 1 Life GEAB-0AC0 Start With 7 Lives G6AB-0AC0 Start With 9 Lives HEAB-0AC0 Infinite Lives RGJB-Y6Z8 Infinite Continues ATFB-0A26 Invincible ATCB-0A24 Start With 1 Health Unit Instead Of 8 AGXB-YAE2 Start With 2 Health. In addition to the two accessible using dip switches, this version contains at least two title variations which are only available through Game Genie codes. Popeye II was ultimately used in the other release of the game (although the Popeye sprite is not present in this version), but no Aladdin Special cart is known to exist.

One of an amazing fourAladdin games released for the NES and/or Famicom, three of which were ports of the Mega Drive game (one of which was actually licensed!). This is neither. It's a port of the SNES game, released in 1995 by some people who definitely did not have permission from either Capcom or Disney to do so.

  • 3Version Differences
    • 3.2Internal Variations

Developer Logo

This unused 'Hummer' can be found with the title screen graphics. It looks fairly rough, so it probably wasn't ever intended to be displayed (or at least would have been replaced by a polished version if it found its way into the final product).

Programmer Credit

The following text is present in the ROM and used for memory initialization. Silvers Lin is also the programmer and producer who was part of Computer & Entertainment Inc.:

Cheats
(Source: Bootleg Games Wiki, cah4e3)

Version Differences

Popeye II: Travels in Persia

Basically the same game, but with Popeye's head on Aladdin's body. Surprisingly effective.

AladdinPopeye II

Internal Variations

In common with many games released by JY Company, each game ROM contains multiple variations on the same game, enabling them to produce multiple 'different' carts simply by adjusting dip switches by soldering a joint on the PCB. In emulators, these are usually accessed through a soft-reset (FCE Ultra) or menu (Nestopia).

This said, the dumped Aladdin and Popeye II: Travels in Persia ROMs are both actually different revisions of the game with different title screens and graphics contained within.

Aladdin

In addition to the two accessible using dip switches, this version contains at least two title variations which are only available through Game Genie codes. Popeye II was ultimately used in the other release of the game (although the Popeye sprite is not present in this version), but no Aladdin Special cart is known to exist.

Accessible through dip switches
Game Genie only
Code GAVVTPAACode PAOEILAA

Popeye II: Travels in Persia

45-in-1 Version

The version present on the JY-120 Super 45-in-1 multicart (also known for containing the only known release of the full version of the NES Super Mario World port) features some differences from the standalone releases; the controls are reversed (so A is jump and B is attack, in line with most other NES platform games) and Popeye II, listed here as a separate menu option, starts on the second level, to further the illusion that it is actually a different game.

Probably Hacked/Pirate Versions

To do:
More info on missing animations and second MMC3 port.

A somewhat poorly-done port of the game from JY's proprietary mapper to the standard MMC3 mapper exists, probably made without Hummer Team's involvement, which is the most common version found on pirate carts. This is often known as 'Aladdin 4', but the 'first three' Aladdin games seem to exist in this variant too.

The easiest way to distinguish it is by the fact that when starting the game, instead of the first level's music playing, a sound effect plays while the title screen music continues (leaving it music-less when that tune finishes). Sometimes its copyright date is modified to 1996, and some animations in later levels are missing.

Another MMC3 port of unknown origin does not suffer from the music problem, but is rarely seen on cartridge.

Retrieved from 'https://tcrf.net/index.php?title=Aladdin_(NES,_Hummer_Team)&oldid=662862'

Level select:
Highlight the 'Options' selection at the title screen and press Start. Press L, R, Start, Select, X, Y, A, B on controller two. A chime will confirm correct code entry. A level select option will appear above the start option on the title screen. Hold L + R and press Up or Down to select the level, and Left or Right to select the section.

Bonus lives:
Press B when the Genie blinks during the bonus levels for one or two extra lives.

Bonus round:
To always reach the bonus round, stand on the open treasure chest and leap for the fluttering Scarab. Once the bonus round is accessed, wait until the Genie blinks while the wheel is spinning and tap any of the buttons. This will result in an extra life almost every time.

Flatulent Boss:
Hold R and press Select, A, B, Y to make the Boss in the market fart.

Bonus ending:
Successfully complete the game with over 70 Red Gems to view a special ending.

Aladdin Genie Lamp

Password

Level

(none)

The Market Place

GMAS

The Cave of Wonders

JMPG

Escape from the Cave of Wonders

GJAM

Inside the Genie's Lamp

MAGP

Ancient Pyramid

PJSP

'A Whole New World'

JPAJ

Jafar's Palace

APMS

Final Battle

Key:

A - Aladdin
P - Princess Jasmine
G - Genie
M - Monkey (Abu)
S - Sultan
J - Jafar